Understanding Touhou Doom Developer Commentary Map14
If you are looking for information about Touhou Doom Developer Commentary Map14, you have come to the right place. It only took 13 or 14 maps to get one that I don't think looks like garbage. Oh well, I've gotta start somewhere. I only get better by ...
Key Takeaways about Touhou Doom Developer Commentary Map14
- "It was lazy design this time." I forgot how hard this map is. It autosaves frequently; getting this entire map in one sitting is actually ...
- FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why?
- This wasn't mentioned in the video, but I guess I should've elaborated on why I decided to visit the moriya shrine - there's actually ...
- I still can't believe how cool the window textures from
- It occurs to me that I really should've removed the [SDM CONSTRUCTION INTENSIFIES] gag from the map given that it's not ...
Detailed Analysis of Touhou Doom Developer Commentary Map14
Do you like the I didn't really talk too much about the stage itself, but much like the final stage of Episode I, this is kind of generic filler. However ... So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more
I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you).
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