Understanding Touhou Doom Developer Commentary Map31 Map32

Exploring Touhou Doom Developer Commentary Map31 Map32 reveals several interesting facts. FIGHTING GAMES REPRESENT! So I kind of knew I wanted a

Key Takeaways about Touhou Doom Developer Commentary Map31 Map32

  • I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you).
  • "It was lazy design this time." I forgot how hard this map is. It autosaves frequently; getting this entire map in one sitting is actually ...
  • I really wanted a proper slaughtermap for the wad. The slaughter helps distract from the segments that aren't as detailed. Don't be ...
  • CORRECTION: at 10:30 I mention using Persuasion Needle as the preferred shot type for the 7th nonspell; that should be Illusion ...
  • Freezing Time is a funny gimmick, and it's easy to give the ability to the player. Giving that ability to a monster, on the other hand, ...

Detailed Analysis of Touhou Doom Developer Commentary Map31 Map32

Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ... Game: Something I missed in the video: The original Proof-of-Concept for

This map was inspired by a few different

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