Understanding Touhou Doom Developer Commentary Map34

Exploring Touhou Doom Developer Commentary Map34 reveals several interesting facts. "It was lazy design this time." I forgot how hard this map is. It autosaves frequently; getting this entire map in one sitting is actually ...

Key Takeaways about Touhou Doom Developer Commentary Map34

  • Freezing Time is a funny gimmick, and it's easy to give the ability to the player. Giving that ability to a monster, on the other hand, ...
  • So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more
  • So this is how Episode II begins. Not with a forest, but with a giant staircase. Plot-wise, you died at the end of Episode I. So this is ...
  • It only took 13 or 14 maps to get one that I don't think looks like garbage. Oh well, I've gotta start somewhere. I only get better by ...
  • It occurs to me that I really should've removed the [SDM CONSTRUCTION INTENSIFIES] gag from the map given that it's not ...

Detailed Analysis of Touhou Doom Developer Commentary Map34

Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ... FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why? I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you).

CORRECTION: at 10:30 I mention using Persuasion Needle as the preferred shot type for the 7th nonspell; that should be Illusion ...

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