Introduction to Touhou Doom Developer Commentary Map13
Let's dive into the details surrounding Touhou Doom Developer Commentary Map13. I still can't believe how cool the window textures from
Touhou Doom Developer Commentary Map13 Comprehensive Overview
This was the first truly difficult stage to design, because the underground city of the Oni is not a simple single structure, unlike ... It only took 13 or 14 maps to get one that I don't think looks like garbage. Oh well, I've gotta start somewhere. I only get better by ... Freezing Time is a funny gimmick, and it's easy to give the ability to the player. Giving that ability to a monster, on the other hand, ...
"It was lazy design this time." I forgot how hard this map is. It autosaves frequently; getting this entire map in one sitting is actually ...
Summary & Highlights for Touhou Doom Developer Commentary Map13
- Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ...
- I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you).
- Something I missed in the video: The original Proof-of-Concept for
- So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more
- FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why?
That wraps up our extensive overview of Touhou Doom Developer Commentary Map13.