Exploring Touhou Doom Developer Commentary Map01 Map02

Exploring Touhou Doom Developer Commentary Map01 Map02 reveals several interesting facts.

  • This was the first truly difficult stage to design, because the underground city of the Oni is not a simple single structure, unlike ...
  • I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you).
  • Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ...
  • Something I missed in the video: The original Proof-of-Concept for
  • This map was inspired by a few different

In-Depth Information on Touhou Doom Developer Commentary Map01 Map02

So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more I do kind of like the view of the mountain from the bottom. It looks really big. And it's supposed to look big. Maybe I should've ... FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why? Short 2nd map that has an Boss fight against 9 (Those who play or watch Mugen will reconize this character) She is not that ...

NEVER AGAIN, FLANDRE, NEVER AGAIN. (The text in the thumbnail, if you can't read it for whatever reason, says "WE HAVE ...

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