Introduction to Touhou Doom Developer Commentary Map22

Exploring Touhou Doom Developer Commentary Map22 reveals several interesting facts. This map was inspired by a few different

Touhou Doom Developer Commentary Map22 Comprehensive Overview

I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you). CORRECTION: at 10:30 I mention using Persuasion Needle as the preferred shot type for the 7th nonspell; that should be Illusion ... I didn't really talk too much about the stage itself, but much like the final stage of Episode I, this is kind of generic filler. However ...

So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more

Summary & Highlights for Touhou Doom Developer Commentary Map22

  • I do kind of like the view of the mountain from the bottom. It looks really big. And it's supposed to look big. Maybe I should've ...
  • FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why?
  • This was the first truly difficult stage to design, because the underground city of the Oni is not a simple single structure, unlike ...
  • Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ...
  • The map name "Burning Heat!" refers to the soundtrack name. I don't really know where I came up with the gimmick for this stage.

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