Understanding Touhou Doom Developer Commentary Map17
Exploring Touhou Doom Developer Commentary Map17 reveals several interesting facts. This wasn't mentioned in the video, but I guess I should've elaborated on why I decided to visit the moriya shrine - there's actually ...
Key Takeaways about Touhou Doom Developer Commentary Map17
- Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ...
- FUN FACT #1: The part where Remilia lowers to outer regions into damaging blood was mostly to nail my main tester. The internal ...
- I do kind of like the view of the mountain from the bottom. It looks really big. And it's supposed to look big. Maybe I should've ...
- So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more
- NEVER AGAIN, FLANDRE, NEVER AGAIN. (The text in the thumbnail, if you can't read it for whatever reason, says "WE HAVE ...
Detailed Analysis of Touhou Doom Developer Commentary Map17
I think I covered most of what I wanted to say in this video. To elaborate MORE on Marisa's fight: I had this fight planned out from ... FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why? So this is how Episode II begins. Not with a forest, but with a giant staircase. Plot-wise, you died at the end of Episode I. So this is ...
I still can't believe how cool the window textures from
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