Exploring Touhou Doom Developer Commentary Map11
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- I still can't believe how cool the window textures from
- So, this isn't DDR related. I can't get a consistent setup for DDR recording stuff, so I've decided to post more
- Why the hell did I think a Tyson map against danmaku demons was a good idea? It's a simple series of fights, but getting close to ...
- So this is how Episode II begins. Not with a forest, but with a giant staircase. Plot-wise, you died at the end of Episode I. So this is ...
- Do you like the
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Komachi was kind of a filler boss. Hey, you're crossing over the Sanzu, so whatever. Her fight works well enough, though. This was the first truly difficult stage to design, because the underground city of the Oni is not a simple single structure, unlike ... I can't believe I did this first try. Thanks for watching! It's been an absolute blast, even if irritating at times (MAP28, looking at you). NEVER AGAIN, FLANDRE, NEVER AGAIN. (The text in the thumbnail, if you can't read it for whatever reason, says "WE HAVE ...
FIGHTING GAMES REPRESENT! So I kind of knew I wanted a MAP31 and MAP32. I decided to go with a pair of bosses. Why?
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