Introduction to Opengl Fixedfunctionpipeline Discosphere Jogl

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Opengl Fixedfunctionpipeline Discosphere Jogl Comprehensive Overview

"Cubemapping" using the Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ... Simple

BufferedImage to simple cube geometry converter.

Summary & Highlights for Opengl Fixedfunctionpipeline Discosphere Jogl

  • Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
  • Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before).
  • Simple "Spheremapping" test.
  • OpenGL JOGL
  • Basic stateless "Particle System" calculated entirely as vertex shader.

That wraps up our extensive overview of Opengl Fixedfunctionpipeline Discosphere Jogl.

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