Exploring Opengl Fixedfunctionpipeline Spheremapping Jogl

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  • Vertex Shader program implementing "Image Based Lighting" with spherical harmonics as described in the Siggraph 2001 paper ...
  • Simple demo to demonstrate some possibilities of
  • Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
  • True "Depth-Of-Field" using the accumulation buffer while jittering the viewing frustum.
  • Advanced fragment shader implementing some kind of GPGPU raymarcher to render a 3d isosurface (here an isocube). Lit with 8 ...

In-Depth Information on Opengl Fixedfunctionpipeline Spheremapping Jogl

Simple " "Cubemapping" using the Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ... Simple "Disco Sphere" using

Basic volume raycasting routine rendering a 3D volume texture inside a unit cube.

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