Introduction to Opengl Fixedfunctionpipeline Depthoffield Jogl
Exploring Opengl Fixedfunctionpipeline Depthoffield Jogl reveals several interesting facts. Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ...
Opengl Fixedfunctionpipeline Depthoffield Jogl Comprehensive Overview
"Cubemapping" using the True " Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
"Shadow Mapping" using a depth texture.
Summary & Highlights for Opengl Fixedfunctionpipeline Depthoffield Jogl
- Simple demo to demonstrate some possibilities of
- Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
- BufferedImage to simple cube geometry converter.
- GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
- 'Mixed'-Function GL2GL3-Profile routine demonstrating shadow mapping as proposed in the paper by Lance Williams in 1978 in ...
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