Introduction to Opengl Fixedfunctionpipeline Depthoffield Jogl

Exploring Opengl Fixedfunctionpipeline Depthoffield Jogl reveals several interesting facts. Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ...

Opengl Fixedfunctionpipeline Depthoffield Jogl Comprehensive Overview

"Cubemapping" using the True " Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.

"Shadow Mapping" using a depth texture.

Summary & Highlights for Opengl Fixedfunctionpipeline Depthoffield Jogl

  • Simple demo to demonstrate some possibilities of
  • Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
  • BufferedImage to simple cube geometry converter.
  • GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
  • 'Mixed'-Function GL2GL3-Profile routine demonstrating shadow mapping as proposed in the paper by Lance Williams in 1978 in ...

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