Understanding Opengl Fixedfunctionpipeline Accumulationbuffer Jogl

Exploring Opengl Fixedfunctionpipeline Accumulationbuffer Jogl reveals several interesting facts. Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ...

Key Takeaways about Opengl Fixedfunctionpipeline Accumulationbuffer Jogl

  • Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
  • BufferedImage to simple cube geometry converter.
  • Simply renders a fullscreen quad filled with a 2D texture to a FBO wich is afterwards used as texture for a pre-/post-/blender-filter.
  • Simple "Spheremapping" test.
  • Simple demo to demonstrate some possibilities of

Detailed Analysis of Opengl Fixedfunctionpipeline Accumulationbuffer Jogl

"Motionblur" using the "Cubemapping" using the True "Depth-Of-Field" using the

Textures from http://www.thematrixer.net/texturenboden.php.

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