Understanding Opengl Programmablepipeline Basicparticlesystem Jogl
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Key Takeaways about Opengl Programmablepipeline Basicparticlesystem Jogl
- Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
- GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
- Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
- Simple demo to demonstrate some possibilities of
- Interactive Java Program written with the Jogamp
Detailed Analysis of Opengl Programmablepipeline Basicparticlesystem Jogl
Another variation of the " Basic stateless "Particle System" calculated entirely as vertex shader. "Intermediate Particle System" using a more complex movement algorithm as in the "
"Advanced Multitexturing" routine using a normal diffuse texture and a specular map to modulate the specular exponent.
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