Exploring Opengl Programmablepipeline Advancedmultitexturing Jogl
Let's dive into the details surrounding Opengl Programmablepipeline Advancedmultitexturing Jogl.
- Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
- Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before).
- Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
- Basic stateless "Particle System" calculated entirely as vertex shader.
- Simple demo to demonstrate some possibilities of
In-Depth Information on Opengl Programmablepipeline Advancedmultitexturing Jogl
" Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ... Textures from http://www.thematrixer.net/texturenboden.php. GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
Simple demo to demonstrate some possibilities of
That wraps up our extensive overview of Opengl Programmablepipeline Advancedmultitexturing Jogl.