Exploring Xna Planet
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- Here is a quick video of a procedural
- This is my
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
- I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...
- Sample
In-Depth Information on Xna Planet
Here is my first attempt at a procedural Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress video of my In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: new terrain, new ocean. New terrain: ...
This video shows the status of my
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