Exploring Xna Planet

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  • Here is a quick video of a procedural
  • This is my
  • A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
  • I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...
  • Sample

In-Depth Information on Xna Planet

Here is my first attempt at a procedural Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress video of my In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: new terrain, new ocean. New terrain: ...

This video shows the status of my

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