Exploring Xna Planet Renderer Dev Progress

Let's dive into the details surrounding Xna Planet Renderer Dev Progress.

  • This video shows the status of my
  • Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
  • Here is a quick video of a procedural
  • Here is my first attempt at a procedural
  • Updated version, showing the improvements I have made over the last few weeks (most of them are not actually visible!). Added: ...

In-Depth Information on Xna Planet Renderer Dev Progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

That wraps up our extensive overview of Xna Planet Renderer Dev Progress.

Xna Planet Renderer Dev Progress.pdf

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