Exploring Rust Devblog 160 2

Let's dive into the details surrounding Rust Devblog 160 2.

  • Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ...
  • Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
  • RUST Devblog 73/2
  • To follow....
  • ВК проекта - https://vk.com/rdsproject аст,

In-Depth Information on Rust Devblog 160 2

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ... Water Bottle Viewmodel After some feedback from Helk, I updated the waterbottle viewmodel animations. The drinking pose was ... Link to

Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.

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