Exploring Rust Devblog 79 2
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- Supply Signal Viewmodel As well as some fixes to the Explosive Charge viewmodel this week, I updated the Supply Signal as ...
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In-Depth Information on Rust Devblog 79 2
Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ... Admire Animations More R&D this week. We talked a while back about perhaps having some admire animations for the weapons, ... MUSIC:https://www.youtube.com/watch?v=67TODUTvHdo&list=RD67TODUTvHdo&start_radio=1. Scott Decals/Impact-FX Managed to get a bunch of the surface decals and FX done this week. So we now have Snow Sand Dirt ...
Torch View Model I gave the torch effects some attention this week. It does look better, but I still want to make it so the lit cloth ...
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