Exploring Parallel Splitted Shadow Map

Exploring Parallel Splitted Shadow Map reveals several interesting facts.

  • A
  • Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
  • Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.
  • This video show the current implementation of
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

In-Depth Information on Parallel Splitted Shadow Map

Half-Life 2, (bad) Parallel-Split Shadow Maps Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending A demonstration map for testing For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field

Stay tuned for more updates related to Parallel Splitted Shadow Map.

Parallel Splitted Shadow Map.pdf

Size: 3.56 MB · Format: PDF · Secure Download

Download PDF Read Online

Related Documents