Introduction to Parallel Split Shadows
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Parallel Split Shadows Comprehensive Overview
Half-Life 2, (bad) Parallel-Split Shadow Maps A demonstration map for testing Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Final version (with link to the code): http://www.youtube.com/watch?v=wjnELNMC5kA ...
Summary & Highlights for Parallel Split Shadows
- For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/
- Parallel Split Shadow Mapping
- Implementation is based on:
- Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
- Implementation PSSM on XNA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.
We hope this detailed breakdown of Parallel Split Shadows was helpful.