Exploring Opengl Programmablepipeline Multipasslinearconvolution Jogl
Welcome to our comprehensive guide on Opengl Programmablepipeline Multipasslinearconvolution Jogl.
- Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before).
- Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
- Simple demo to demonstrate some possibilities of
- Interactive Java Program written with the Jogamp
- "Advanced Multitexturing" routine using a normal diffuse texture and a specular map to modulate the specular exponent.
In-Depth Information on Opengl Programmablepipeline Multipasslinearconvolution Jogl
Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ... Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel. Linear convolution fragment shaders using multiple passes (20+). GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
"Bump-/Normalmapping" using a RGB/XYZ-normal texture to modulate the vertex normal in tangent space.
In summary, understanding Opengl Programmablepipeline Multipasslinearconvolution Jogl gives us a better perspective.