Understanding Megasplat Development Update 9
Welcome to our comprehensive guide on Megasplat Development Update 9. Talking about puddles, ramp lighting modes, low end texturing options, and more.
Key Takeaways about Megasplat Development Update 9
- Going over the features and fixes added to the first
- Changes and fixes for the 1.09
- In this video you can see that
- A quick tutorial showing you how to use the
- Talking about Tessellation support in
Detailed Analysis of Megasplat Development Update 9
My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' A brief introduction to some of the features of
Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
In summary, understanding Megasplat Development Update 9 gives us a better perspective.