Introduction to Megasplat Development Update 5
Exploring Megasplat Development Update 5 reveals several interesting facts. This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
Megasplat Development Update 5 Comprehensive Overview
My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... Talking about puddles, ramp lighting modes, low end texturing options, and more. Going over the features and fixes added to the first
Going over a new feature which allows you to insert custom code and properties into a
Summary & Highlights for Megasplat Development Update 5
- Changes and fixes for the 1.09
- Talking about Tessellation support in
- A quick tutorial showing you how to use the
- mega splat
- Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ...
Stay tuned for more updates related to Megasplat Development Update 5.