Understanding Glsl Raytracer
Welcome to our comprehensive guide on Glsl Raytracer. First scene with my
Key Takeaways about Glsl Raytracer
- Implemented basic reflection but i still have to re-factor the code to handle in a cleaner way the many features i'll have implement ...
- Just added some plane management. Next step, add shadows and more efficient light system.
- This is a realtime julia quaternion fractal
- A simple
- This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
Detailed Analysis of Glsl Raytracer
GPU I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program. The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ...
Some progress with the top level acceleration structure. The scene BVH is rebuilt every frame and sent to the GPU via a texture.
In summary, understanding Glsl Raytracer gives us a better perspective.