Exploring Realtime Glsl Raytracer

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  • Just added some plane management. Next step, add shadows and more efficient light system.
  • This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
  • Implemented basic reflection but i still have to re-factor the code to handle in a cleaner way the many features i'll have implement ...
  • In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ...
  • Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...

In-Depth Information on Realtime Glsl Raytracer

This is a First scene with my The video is low quality, not my tracer. Consists entirely of a fragment shader. You can find the frag shader at ... I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.

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