Understanding Glsl Ray Tracer Avi

Let's dive into the details surrounding Glsl Ray Tracer Avi. A simple raytraced sphere in

Key Takeaways about Glsl Ray Tracer Avi

  • A very simple
  • In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ...
  • I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
  • This video shows the debugging tools just added and the rendering with the re-factored code. In the first part it's regular rendering ...
  • Just added some plane management. Next step, add shadows and more efficient light system.

Detailed Analysis of Glsl Ray Tracer Avi

GPU raytracing example program from my fosscomm 2013 talk on parallel programming. Running on an nvidia geforce 650 Ti. Raytracing shader that I wrote for an assignment at DigiPen. Took about a day and a half to do. Features: - Recursive First scene with my

Just trying out compute shaders. Might upgrade this demo with extra bling.

That wraps up our extensive overview of Glsl Ray Tracer Avi.

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