Understanding Game151 Live Coding 9 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 9 Humber Game Programming. Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Key Takeaways about Game151 Live Coding 9 Humber Game Programming
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff builds a high-resolution clock class to power our
- Jeff spends some time refactoring our Assignment3
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Detailed Analysis of Game151 Live Coding 9 Humber Game Programming
Follow along with Jeff as he does some Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ... Jeff begins work on making a top-notch Vector3 class so we can learn to use an MVP matrix to transform between physical space ...
Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
In summary, understanding Game151 Live Coding 9 Humber Game Programming gives us a better perspective.