Introduction to Game151 Live Coding 8 Humber Game Programming

Let's dive into the details surrounding Game151 Live Coding 8 Humber Game Programming. Jeff gets SDL to display a window that displays only the void. Small steps!

Game151 Live Coding 8 Humber Game Programming Comprehensive Overview

Follow along with Jeff as he does some Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application

Summary & Highlights for Game151 Live Coding 8 Humber Game Programming

  • Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
  • Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
  • Jeff spends some time refactoring our Assignment3
  • Jeff builds a high-resolution clock class to power our
  • Jeff sets up some basic circle-circle collision detection between bodies.

That wraps up our extensive overview of Game151 Live Coding 8 Humber Game Programming.

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