Introduction to Game151 Live Coding 5 Humber Game Programming

Welcome to our comprehensive guide on Game151 Live Coding 5 Humber Game Programming. Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

Game151 Live Coding 5 Humber Game Programming Comprehensive Overview

Follow along with Jeff as he does some Jeff begins work on Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...

Jeff sets up some basic circle-circle collision detection between bodies.

Summary & Highlights for Game151 Live Coding 5 Humber Game Programming

  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
  • Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
  • Jeff gets SDL to display a window that displays only the void. Small steps!
  • Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

In summary, understanding Game151 Live Coding 5 Humber Game Programming gives us a better perspective.

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