Exploring Bit Galaxy Devlog 3

Let's dive into the details surrounding Bit Galaxy Devlog 3.

  • Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.
  • In this
  • Bit Galaxy
  • What's actually been happening with Galaxia development, and why does progress sometimes look invisible from the outside ...
  • Yet another prototype for the ship navigation system. This time I decided to use the mouse, so it could be easier to shot enemies ...

In-Depth Information on Bit Galaxy Devlog 3

Nothing much, but still it's some progress. xD #terraria #starbound #sandbox #platformer #gamedev #indiedev #gameplay ... This is the vibe coding ecosystem I am using — https://www.bridgemind.ai BUILDING A HORROR GAME IN UNITY WITH ... Liquids simulation. It's pretty bad right now and needs a lot of optimisation. #terraria #starbound #sandbox #platformer #gamedev ... It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. #terraria #starbound ...

Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.

That wraps up our extensive overview of Bit Galaxy Devlog 3.

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