Understanding Bit Galaxy Devlog 11 Testing Borders

Exploring Bit Galaxy Devlog 11 Testing Borders reveals several interesting facts. It's just a

Key Takeaways about Bit Galaxy Devlog 11 Testing Borders

  • This week I've made functional doors, toggleable blocks and animated blocks with variable speed. You can follow me on my ...
  • This week I made the preliminary HUD and platforms. #terraria #starbound #sandbox #platformer #gamedev #indiedev ...
  • Fixed up voxel collision, no more getting stuck in the terrain. Bullet collision tomorrow! Join our discord: ...
  • First in this little side series of explaining other Chisel stuff while the engine develops in the meantime. I decided to split the topic ...
  • Just a small update. In this video you can see "running and walking", the new debug UI, the inventory screen and the toolbar.

Detailed Analysis of Bit Galaxy Devlog 11 Testing Borders

Well, nothing much to show but some background Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon. Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks.

After a long hiatus, here's what I've added to the game since the last

Stay tuned for more updates related to Bit Galaxy Devlog 11 Testing Borders.

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