Understanding Atari 2600 Rubik S Cube Prototype Display 17

Exploring Atari 2600 Rubik S Cube Prototype Display 17 reveals several interesting facts. A. fairly decent "unfold" animation for the overview

Key Takeaways about Atari 2600 Rubik S Cube Prototype Display 17

  • Reworked the rotation animation frames. Again. Now the "last glimpse" sides are solid, rather than trying to preserve the ...
  • Experiment with black surround shows a curious optical illusion when you shift your head side to side.
  • All layers rotation.
  • Enlarged
  • A fun transition between isometric and flat mode!

Detailed Analysis of Atari 2600 Rubik S Cube Prototype Display 17

A non-black background lets me use black as a "border" colour for the 2nd axis now has rudimentary functionality just the one animation frame (2 to come) but it's "playable" Here I mix up a Starting to work on the rotations.

Comparisons of emulator (Gopher, left) and (Stella, right) differences.

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