Introduction to Xna Strategy Game

Exploring Xna Strategy Game reveals several interesting facts. This was my Thesis. Written in 2009 with Microsoft

Xna Strategy Game Comprehensive Overview

Some work on the day/night cycle. Validating that the shader is working as intended on the terrain. Particle emitter test in the This is a prototype for a

After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ...

Summary & Highlights for Xna Strategy Game

  • Modified Pixel Shader to incorporate a "paintable overlay" on top of the generated terrain. After messing around in photoshop for ...
  • Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops.
  • Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...
  • Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...
  • A tiny video-update. These are skills that move the attacker or the target.

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