Exploring Xna Strategy Game Engine

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  • Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
  • Uses the A* path finding algorithm, as well as basic obstacle avoidance.
  • Modified Pixel Shader to incorporate a "paintable overlay" on top of the generated terrain. After messing around in photoshop for ...
  • This was my Thesis. Written in 2009 with Microsoft
  • Just a turn based SRPG

In-Depth Information on Xna Strategy Game Engine

Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ... Ixion is a 3D Particle emitter test in the Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...

The SRPG

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