Introduction to Xna Planetary Geoclipmap Engine Test 2
Exploring Xna Planetary Geoclipmap Engine Test 2 reveals several interesting facts. This is the second
Xna Planetary Geoclipmap Engine Test 2 Comprehensive Overview
This is the third This is the first An
XNA Space-Game Test2
Summary & Highlights for Xna Planetary Geoclipmap Engine Test 2
- Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation.
- Here is a quick video of a procedural
- So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
- Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...
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