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Summary & Highlights for Xna Planetary Geoclipmap Engine Test 2

  • Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation.
  • Here is a quick video of a procedural
  • So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.
  • A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
  • Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...

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