Understanding Tiny Combat Arena Improved Explosion Handling
If you are looking for information about Tiny Combat Arena Improved Explosion Handling, you have come to the right place. Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...
Key Takeaways about Tiny Combat Arena Improved Explosion Handling
- Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ...
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a mini-demo on the ...
- A sun is just an
- Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...
- I spent all day trying to come up with something clever, and it was driving me crazy so instead I did the simplest thing that could ...
Detailed Analysis of Tiny Combat Arena Improved Explosion Handling
Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ...
Linked SAM installation prototyping. Basically, all the launchers are controlled by the radar. If the radar goes down, then the ...
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