Introduction to Tiny Combat Arena Fixed Recoil
Let's dive into the details surrounding Tiny Combat Arena Fixed Recoil. Thankfully someone brought up the physics component of
Tiny Combat Arena Fixed Recoil Comprehensive Overview
Been a while since I posted any TCA video. Looks like Why was hard at work, there are several improvements to the game. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I was going to upload another clip, but I forgot that I could eject so here's another one instead.
A prototype of a tweaked targeting system is making it into the next patch as well. The next target to be selected will be enlarged to ...
Summary & Highlights for Tiny Combat Arena Fixed Recoil
- I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
- Tiny Combat Arena
- Long day of refactoring code. Turns out when I made the optimized guns/bullets for the vehicles there were a lot of aircraft specific ...
- It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
- Old (by like a week) footage of AI dogfighting. AI can perform a patrol, and automatically engage targets that they detect. They are ...
That wraps up our extensive overview of Tiny Combat Arena Fixed Recoil.