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  • 62k tris, all textures are 2048x2048.
  • Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...
  • Not all shading workflows are physically based — but understanding them still matters. In this video, we explore the legacy ...
  • Simple shading example with
  • Blinn

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Specular Mapping / Blinn-Phong Test You can do a bit more with Once you've gotten basic Computer Graphics (MTAT.03.015) course learning video.

gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ...

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