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- 62k tris, all textures are 2048x2048.
- Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...
- Not all shading workflows are physically based — but understanding them still matters. In this video, we explore the legacy ...
- Simple shading example with
- Blinn
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Specular Mapping / Blinn-Phong Test You can do a bit more with Once you've gotten basic Computer Graphics (MTAT.03.015) course learning video.
gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ...
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