Exploring Smooth Path And Better Local Avoidance Without Premove Cells
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- This is an implementation of VFH in robocomp,
- You find a great attacking move, you play it, and instantly realize you just left your Knight completely undefended on the other side ...
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Smooth path and better local avoidance without premove cells One spawn point, one exit point and six obstacles See http://johnpetrak.blogspot.com.au/ Local avoidance Testing
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