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- A third
- For this
- Shadow mapping, cell shading, spot & point lights, blending, diffuse & specular lighting, parallax mapping.
- A video demonstrating various
- XB2001 - Assignment 3 - Mechanic Challenge - The Gap
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Second year UCLan Graphics Assignment - complete Shader Programming using DirectX (Rendering 3D Geometry) Topics covered in this This is a sample video of a graphics demo which was created for a university
This video does through the Software Task from the 2024 Higher Computing Science
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