Understanding Directx 10 2nd Year Graphics Assignment

Let's dive into the details surrounding Directx 10 2nd Year Graphics Assignment. Shadow mapping, cell shading, spot & point lights, blending, diffuse & specular lighting, parallax mapping.

Key Takeaways about Directx 10 2nd Year Graphics Assignment

  • An
  • This demo demonstrates lighting, Texturing and Blending (water), Billboarding (palm trees), Cube mapping (sky), normal mapping ...
  • This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's tutorials. Features: ...
  • This is a
  • Directx 10 Project

Detailed Analysis of Directx 10 2nd Year Graphics Assignment

Continuation of http://www.youtube.com/watch?v=BG7XuII64e4 Using knowledge gained shortly after this For this Fraps @ 30fps (that's why it is locked to 30) This is a

Demonstration of my 3D rendering engine written in C++ using

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