Exploring Quake Like Movement Mechanic Prototype

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  • GID: 001 Showcase of my another pet project... Implementation explained quite nicely here: https://youtu.be/gRqoXy-0d84 Date: ...
  • Have some
  • Ever since I was a kid, the idea of using a device to propel one's self higher and faster than normal was always exciting to me.
  • I was playing the Titanfall campaign the other night and thought it might be fun to fold spacetime. Pretty basic
  • In this video, I go over essential

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Quakeworld/CS surfing Explanation of how the player Movement Prototype A devlog explaining how I "borrowed"

Huge thanks to Tommy for the explosion particle effect! :) Got rocket knockback working nicely against the dummy enemies, ...

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