Exploring Quake Movement In Unity 3 Styles

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  • part of a bigger project I'm working on. Sounds, models, and textures are partly made by me and mostly ripped from half life 1 or 2.
  • Demonstration of vanilla
  • So here we go again with this project, I did a small level that was more objective than the previous iterations I went through.
  • If you're using a Rigidbody for your player controller, this video is definitely for you! Here are some tips and tricks to help you build ...
  • source https://github.com/id-Software/

In-Depth Information on Quake Movement In Unity 3 Styles

This demo includes QUAKE MOVEMENT Explanation of how the player Finally, a working character controller that behaves exactly as you would expect :) Thanks to the KinematicCharacterController ...

Quick video to test the physics on bunnyhopping.

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