Exploring Prototype Slicing Mesh Runtime
Let's dive into the details surrounding Prototype Slicing Mesh Runtime.
- Other helpful videos: my previous video on Engagement vs Appeal: https://www.youtube.com/watch?v=rTxKsBclbxk Edward ...
- Working on a robust
- It's not quite perfect yet, but we're getting somewhere!
- slicing
- Added edge triangulation. Shown here is a low poly model being cut in pieces. Still no surface recreation.
In-Depth Information on Prototype Slicing Mesh Runtime
currently creates a fair bit of garbage : around 2Mb every cut it also doesnt create tangents or uv's for the new This is a quick and dirty SkeletalMesh slicing Unreal Engine 4 A simple test
I whipped this up in about an hour, so it's quite a barebones
That wraps up our extensive overview of Prototype Slicing Mesh Runtime.