Exploring Real Time Mesh Slicing

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  • Dynamic
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  • I've been working on a Souls-like prototype in Godot 4.6, heavily inspired by Elden Ring and other FromSoftware games.
  • Welcome to the demo of the **Dynamic Mesh Slicer**, a powerful Unity asset designed for
  • The previous video problem was the

In-Depth Information on Real Time Mesh Slicing

Real time mesh slicing Welcome to the demo of the **Dynamic Mesh Slicer**, a powerful Unity asset designed for Working on a robust A working (win32 / vs2012) example is here: https://github.com/Catchouli/RealTimeMeshSlicing The interesting function is ...

Katana - Procedural

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