Understanding Physics Engine Rolling Dodecahedron
Exploring Physics Engine Rolling Dodecahedron reveals several interesting facts. I made a
Key Takeaways about Physics Engine Rolling Dodecahedron
- Demolition with dodecahedrons of various masses, trajectories, and velocities.
- http://demonstrations.wolfram.com/RollingARegularDodecahedronOnACongruentDodecahedron The Wolfram Demonstrations ...
- [Physics Engine Dev] | Rigid-body | Polygon Collision Detection
- From Randy Gaul's tutorial, How to Create a Custom 2D
- A 2D
Detailed Analysis of Physics Engine Rolling Dodecahedron
Created in Cinema 4D using Cycles 4D. I put together a cube with a rod connecting each adjacent and diagonal vertex. My NOTE: see my more recent project: http://www.youtube.com/watch?v=IzuShHTcp4U This is the state (as of Feb 08) of my third year ...
Collisions between a circle and a static circle. This is the only type of collision that I have but next will be working on line colliders.
Stay tuned for more updates related to Physics Engine Rolling Dodecahedron.