Exploring Opengl Programmablepipeline Amigavortexinterference Jogl
Exploring Opengl Programmablepipeline Amigavortexinterference Jogl reveals several interesting facts.
- Another variation of the "Basic Particle System" routine, but this time with 950.000 particles per frame (4x more as before).
- Some fragment shaders implementing linear convolution. Namely: Blur, Dilation, Erosion, Laplacian, Prewitt, Sharpen and Sobel.
- Some basic frament shaders in action. Namely: Color Invert, Gray Invert, Grayscale and Sepia.
- Interactive Java Program written with the Jogamp
- GLSL based depth texture shadow mapping. This "raw" shadow mapping routine main purpose is to provide a code base for more ...
In-Depth Information on Opengl Programmablepipeline Amigavortexinterference Jogl
Same code as in the basic "Particle System" routine, but varied parametes. With particle system I guess decent configuration is ... Simple routine using a fragment shader to generate some kind of 'circle interference' pattern known from the good old AMIGAAA! Another variation of the 'AMIGAAA!!! Circle Interference' routine. Instead of circles the fragment shader generates a blob pattern ... Simple extension of the 'AMIGAAA!!! Circle Interference' routine. Instead of circles the fragment shader generates spirals to create ...
Another slightly modified extension of the 'AMIGAAA!!! Circle Interference' routine (see here for the original routine: ...
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