Exploring Normal Mapping With Love2d Planets

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  • Normal mapping with multiple lights in love2d
  • Normal mapping with love2d part 4: fixed specular highlights
  • Some 2D
  • Using
  • So much detail from such a (relatively) easy task. This is starting to look borderline professional. All with

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Not exactly accurate... oh well! Using fragment shaders. Using Pixel Effects (fragment shaders) with the development build of LÖVE 0.8.0. Normal mapping with love2d part 3: overdone specular

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