Exploring More Normal Mapping With Love2d
Exploring More Normal Mapping With Love2d reveals several interesting facts.
- Some 2D
- Normal mapping with love2d part 3: overdone specular
- Not exactly accurate... oh well!
- This is using the shader system first proposed by GarbagePillow here- https://
- So much detail from such a (relatively) easy task. This is starting to look borderline professional. All with
In-Depth Information on More Normal Mapping With Love2d
Using fragment shaders. Using Using Pixel Effects (fragment shaders) with the development build of LÖVE 0.8.0. Normal mapping with multiple lights in love2d
This was done based on the great sample code here: https://
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