Understanding Naive Pathtracer
Let's dive into the details surrounding Naive Pathtracer. First implementation of a single threaded CPU
Key Takeaways about Naive Pathtracer
- Naive path tracing temporal denoising
- not a good run, especially since i was cheating kind of. lost so much time on forgetting what to do after intersection and ...
- Features: -
- 1000 Samples per pixel, max recursion depth of 30, recorded @ 720p @ 60fps! Cheers!
- C++
Detailed Analysis of Naive Pathtracer
Added simple diffuse material. Light is reflected in random locations at hit. Single threaded CPU renderer. Model Credit: License: CC Attribution Artist: https://sketchfab.com/cenobyte Source: https://sketchfab.com/3d-models/sci-fi-helmet- CS180 Final Project Presentation Suriya Dakshina Murthy.
This is my latest rendering project. I'm planning on keeping this CPU for now, and once I get to a level of visual fidelity that I like.
That wraps up our extensive overview of Naive Pathtracer.